Later this year I might be able to help a friend out with a game of his, doing some music. That triggered me to dive into the game application Unreal Engine, a program that allows you to program, code and create games, for the purpose to be able to help him as much as I can. This path may lead to more knowledge as I help him so that I might be able to make my own game in the future. His project won’t be shared here, since its a secret. But I can tell you that his game will be close to what I might wanna do as well – an IGAvania inspired 2,5D explorational action platformer.
IGAVANIA (n): A gothic, exploration-focused action platformer, designed by one of the godfathers of the genre!
So past few days I have been sick at home, writing down ideas of my future game, that may or may not see the daylight in a far away future. While listening on games like Castlevania: Symphony of the Night and Bloodstained: Ritual of the Night, both by Koji Igarashi. I created some music for my project which I named Rain: Aurora of ReBirth for now. Since its not even a prototype or alpha yet, this project will span over many years before I even can start creating the real deal.
Rain: Aurora of ReBirth (might change)
Synopsis: You wake up at a rainy cemetary with no memory of who you are, and why you are here. In the distance you see a castle which drawns you towards it. As time goes you learn more about who you are and your purpose.
Part 1: Intro. Raining at a cemetary. Castle in the distance. Its calling on you, but why? – Pressing Start – ”Title music kicks in” Menu to create new game ”new name” or load game menu. Track name: Death’s Coming.
Part 2: After load section between environments and later in the game you enter a new area. The door closes behind you. Welcome to the Mechanical Tower, filled with busy parts like cogwheels and flying enemies to annoy you. Track name: Infinite Time
Part 3: Using a warp room to reach top part of the castle. We have met many foes, but none like this. The unsettling area is cold and dark, with corpses laying around, some of which in a pool of blood struggling to get up. We pass through and enter the Throne Room. Beware of the master, who for the sake of it, pays a homeage to the inspirational games I mentioned. Track name: Forever Cursed
The music combined with sound effects of your character, surroundings, items, upgrades and enemies will spark more life into the project.
If this spark any ideas of yours that you would like to see in the game, join my Discord and share your ideas.
I can’t say I use them, but the more ideas I get, the better. I hope you enjoy and thank you for your interest of listening on the music.
If you are doing your own game or project, let me know, perhaps I can help you out too! Contact me.